Revenue from video games is close to $ 180 billion, more than is the case with movies and sports

Even before the coronavirus pandemic, gaming was already on its way to expanding its leadership over the film industry, which is doing quite well – that is, before 2020, leading to widespread production shutdowns and theater closures.

Now, in a year where there has been relatively little competition for eyeballs (and money) from other forms of entertainment, video games have grown even more ahead of their screen-based screens. A new MarketWatch report estimates that spending on games for 2020 will bring in about $ 180 billion in revenue until the calendar shifts to 2021, a huge amount that obscures the global revenue shift – neither before nor in COVID 2019 – which they enjoy and both movies and sports together.

As the year draws to a close, video game revenues worldwide are reported to reach $ 179.9 billion – a figure that lags behind the total total demand of the TV and film industry in 2019 of $ 101 billion, achieved by the power of movie hits like Avengers: Endgame, live remake The king of lions,, Frozen II,, Spider-Man: Far from Homae, i Star Wars: Episode IX – The Rise of the Skywalker. It is expected that this year’s box office will not be even close to that record, of course: Diversity reported earlier this month that the film industry could see a 71.5 percent drop in box office this year due to the effects of the pandemic.

It is probably worth noting that games have been gradually increasing their advantage over other forms of entertainment for several years and that this year’s $ 179.9 billion – an estimated revenue jump of 20 percent over the previous year – comes as PlayStation 5 and Microsoft Xbox Series X / They are just beginning to find a significant basis for installation among early adopters. That means 2021 could be another record-breaking year for gaming, especially when the Nintendo Switch shows no signs of giving up its best-selling crown. Analyst Lewis Ward, however, told MarketWatch that he expects things to sort themselves out in 2021, or perhaps 2022, after vaccines against COVID-19 are fully introduced and film business (hopefully) begins to return to normal.

No matter which entertainment format wins the race for dollars, video games have established a trade in the pop culture zeitgeist in a way that is unlikely to pass. Monster Hunter it’s one of the few films to enjoy a high-priced theatrical release this year, and it’s based on Capcom’s favorite video game franchise. Even Batman trilogy director Christopher Nolan, one of the most lucrative names in filmmaking, recently showed he was interested in the idea of ​​falling for the game world – a sign that creators outside their home game industry increasingly see it as a great way to tell unique stories.

“I think I dedicated all my time and energy to film. I just see how hard it is [making a game] it’s not something you would ever take lightly. ” Tenet said the director during a recent interview with Geoff Keighley. “But I’m definitely interested in that. It’s an amazing world.”