In 2018, game development studio Techland announced that it would develop a sequel to its survival horror Dying Light. Earlier, the game was supposed to be unveiled last spring, but will continue to be postponed indefinitely, with no clear release date or launch window yet to be announced from January 2020. With the silence surrounding Dying light 2 for more than a year now, the burning question has been what could cause the game to endure such a problematic development.
A recent report TheGamerEditor-in-Chief Kirk McKeand gives us long-awaited answers, describing in detail the difficult situation in the study work environment and highlighting many issues that may affect development Dying Light continued. The report includes clips from 10 interviews with former and current Techland employees, all of whom wished to remain anonymous.
Testimonies shared in the report claim that Techland is masked by “autocratic management, poor planning and a toxic work culture that is squeezing from the top.” The report also claims that the company’s management has negatively affected both the morale and the workflow of its employees, which in turn causes problems in Dying light 2is in constant development.
Many of the problems reportedly stem from senior employees, including CEO Pawel Marchewka. Sources told TheGamer that Marchewka and managers at Techland rejected the ideas of study experts, causing obstacles in the development of the game:
“Whenever an expert starts advising things that are not in line with the board’s agenda, they slowly isolate themselves from the project and responsibilities,” another source tells me. “It leads to them leaving or eventually being fired. To make a career at Techland, you have to be subordinate. “
At one point, the studio hired industry veteran Marc Albinet, who was previously the game’s director at Ubisoft, to help restructure the studio’s design process. However, the 30-year-old industrial veteran failed in his attempt to get the new workflow proposal approved by senior management, the report said.
In the last two months alone, at least 20 employees have left Techland, the report said. With a high turnover rate of studies, the source claims Dying Light 2 ‘The narrative was transcribed “six times or so.” Due to numerous alterations, one source said he had no idea what the final product would look like.
In response to staff retention, Marchewka said TheGamer that “creating games is difficult and it is normal that sometimes there is a need to change jobs and look for new challenges. I am sorry that some of our employees have left us and decided to find their way outside the structures of Techland, but I would always wish them the best. ”
The report delves into other shortcomings of Techland and how its work culture is negatively affected Dying light 2. I recommend that you take some time to read the full report to gain insight into the ins and outs of gaming development.