Christmas tray of some of our most beautiful articles this year •

Despite everything, 2020 was a great year for games. We have two (three, technically) new consoles, and more people are spending more time playing games than ever before. Remember everyone was wild about crossing animals? Yes, it happened. Elijah Wood even jumped into someone’s village by the tail. Although I’m sure someone breeds those in the Shire, but still. Unprecedented: that’s a good word for 2020. And I hope you’ve all managed to get through that.

Here I have tried to put together different parts worth a year from all the votes we now have on the page. And I did it in the hope that you might have missed something you now have time to read. So tag it and get back on your way to take the cool leftovers from the kitchen and discover something new. And if you like what you read, click on the author’s name for additional work.

Thank you to all our collaborators and to you for reading Eurogamer. Merry Christmas both.


Someone should make a game about: wheelchair mobilization – driving a wheelchair outside is an interesting job, as Vivek Gohil explains.

Meet Storm Chaser Red Dead Redemption 2 – How do storms work in Red Dead Redemption 2? And where do they go? How real are they? Emma Kent tries to find out.

The Magical Realism of Kentucky Route Zero Hides the Raw Economic Reality of Abandoned Cities – Why Do People Leave Cities? As Emad Ahmed reveals, there are more reflections of reality in KRZ than we could comprehend.

Kokiri Greens, Sega Blue Skies and Changed Shadows in Crystal Chronicles – Which games have the most beautiful grass? All this Dr. Omar Hafeez-Bore could think of in long walks while his car was in the garage.

Why hangout games should be renaissance – Congresswoman Alexandria Ocasio-Cortez livestreaming was the most important among us, but we don’t have the perfect hangout game yet, as Grace Curtis explores.

10 years later, the suicide mission Mass Effect 2 was BioWare at the top of its game – was that really 10 years ago? I remember it like it was yesterday. And I can’t wait to play it again in a very rumored remaster. Tom Phillips is reliving the experience.

Erasing erasure if found … Dr Lloyd (Meadhbh) Houston exposes an Irish indie game about growing up, going out and coming home.

A fascinating theory that explains the illogical geography of RuneScape – why does it only take 30 seconds to climb a giant mountain and five minutes to run between a city that our characters tell us is miles away? Have you ever heard of scale theory? Lottie Lynn explains what that means and why it exists.

Towards more speculative sex – One from the Pride Week celebration. Known for its more appealing alternative title: why fucking sci-fi has to be weirder and how games pave the way. Written by Sharang Biswas.

The old-fashioned joys of diaries and the modern convenience of cards – Remember when the maps in the game were trash so you made them yourself? Jen Allen embarks on a journey (probably sketched somewhere) with a memory tape.

Developers and dogs: how Nodding Head created Raji by rescuing stray Indian dogs – It all started on the way to buy a plant. Alan Wen tells an extraordinary story.

Alternative controllers in a world we can’t touch – a touch-based ASMR plant based on touch, where you actually caress the plant; a cooking game with pots and pans in which you follow recipes to fill out a visa application. Alexis Ong explores games by questioning control.

Why I Race – It’s sunrise, and Martin Robinson descends on his racing gear in his shed, tying up his Oculus Rift. Its first retention in iRacing endurance will begin soon.

What do next-generation controllers mean for accessibility? Vivek Gohill raises an important question.

“There are games that are just enjoyable food. This is not one of those” – Aoife Wilson talks candidly with The Last of Us 2 director Neil Druckmann in a special two-part interview.

FEAR is a state of mind – Why has FEAR become so frightening? There’s more than you might think, as Luke Kemp explains.

Inside the safest games rooms – does room 302 mean anything to you? Red Moon Inn? Diego Arguello explores those places we thought were safe, but they weren’t, with the people who created them.

Sometimes the best thing about a game is a break – No break, break. There is a difference, as Malindy Hetfield explains.

The power of text in games – Edith Finch, The Lost Odyssey, Final Fantasy 7. Almost all games have words, but, as Aamir Mehar discovered, some manage them more powerfully than others.

A Brief History of Cyberpunk Games – This is the year of Cyberpunk 2077, but cyberpunk games go far beyond that. Dan Whitehead plans their history.

Why do we read cyberpunk? – But why is cyberpunk as a concept so appealing? Because it’s a warning? Because it is transhumanist? Because it’s excitingly revolutionary? Yes, all of the above and more. Joel Franey.

What makes a Chinese game? – Alan Wen explores the field of breeding from a Chinese perspective.

Before Fortnite and PUBG, there were Minecraft Survival Games – Emma Kent follows the extremely successful Battle Royale genre all the way to its roots.

Six years later, No Man’s Sky finally gets its sandbox – Matt Wales talks to Sean Murray about a transformed game.

Geralt from Rivia: The main character with a disability – he is there, in writing, in books. So why is it covered up or covered up? Written by Sara Thompson.

How a visually impaired streamer hunts great Pokémon – It’s a test of patience for any player, but it’s also a skill test for Tony. It catches great sounds. Written by Ben Sledge.

The power of demos in the next generation year – Forget about remakes, what about de-makers? The PS2 game Silent Hill 2 looks great on the NES. Wait, what? Edwin Evans-Thirlwell showed some surprising results.

World of Horror is a brilliantly dark horror RPG – How does a 1-bit horror game manage to be so effective? Vicki Blake finds out.

We need to talk about the cost of next-generation video games – the price of console games is rising to £ 70. Wesley Yin-Poole asks why.

The apocalypse of video games is already here and all around us – 2020 brought us extraordinary images of the world’s busiest places abandoned in the middle of locks. But they are far from the only apocalyptic scene that can be found in our world today, as Ewan Wilson tells us.

10 most popular games of the generation – What differs from this list is that we, the writers of Eurogamer, did not come up with it. Instead, it was made by game developers and other critics from around the world. I’m sure you’ll recognize one or two.

Kamala Khan from Avengers is the most important hero of this year – Khan, called Mrs. Marvel, is the first Muslim American-Pakistani hero in the Marvel universe. And that’s a big deal, as Dean Abdou points out.

Sexism and harassment in the gaming industry are not just big names, the whole culture needs to change – in 2020 it discovered the uglier side of the industry and that needs to change.

Hades ’journey with early access was more important than the destination – Hades will undoubtedly occupy a high place at many of the games of the year, but it has come here for a long time. And the trip was just as memorable, Jay Castello recalls.

Perfect Dark: Oral History of the N64 Classic – It’s now official: Microsoft brings Perfect Dark back. But what made him special in the first place? Wesley Yin-Poole talks to the people who did it.

Genius Multiplayer Halo Halo – Why is halo multiplayer so much fun to play? Chris Tapsell has a theory inspired by children.

Seven Treasures of Ultimate Play the Game – “You’ll realize my nervousness when you realize that the amulet is cursed and has brought nothing but pain and misery to our family from the moment it reached the day we destroyed it …” Martyn Carroll leaves in search of legend.

Meet the Final Fantasy 14 players who get married in the game, and in real life – “We’ve kept it a secret from everyone for months.” Cian Maher is heard with couples vowing in and out of the game.

Who can write a video game history? – That’s a good question. Florence Smith Nicholls is looking for an answer.

The story of your Sinclair – 93 editions of toilet jokes, computer games and skillo fun that surpassed the ZX Spectrum itself. Graeme Mason talks to the team behind Your Sinclair magazine.

20 years after the release, it’s time to play Daikatan – remember the myth about the game or the game itself? Matteo Lupetti takes a closer look at the legend.

Picture books and video games: backstage childhood – if you spend enough time comparing video games with picture books, Jefferson Toal believes you’ll find some surprising similarities in surprise stories.

My friend and his Pokémon are saving the file – Ed Thorn hasn’t seen his Japanese friend in over ten years, but a memory of him is preserved: the Gameboy cartridge. Pokémon Order and file to save.

The inevitable impact of plastics on the video game industry – What if each publisher used a reinforced recycled card for gaming cases – how much plastic waste would we save? Sean Martin explores an extremely important topic.

What stand-up comedy can teach games – Masood Milas is a stand-up comedian and worries that games are too serious. So again, making them funny is not as easy as it sounds. – What, did they cancel FarmVille? “Christ on a motorcycle bike,” writes Ellie Gibson, as she embarks on a hilarious journey of memories.

Someone should make a game about: Seagulls – It’s the tough journalism you all crave. I’m talking absolute nonsense. Happy Christmas!